
13.2 Non-player character scripting glitch and PC-only fix.
13.1 Crashing and other hardware- or software-related issues. 11 Menu-, HUD-, inventory-, and radio-related bugs. 10.1 Quest items remain in inventory permanently. 9.6 Respawning NPCs' ash piles can be used to remotely pickpocket. 9.5 Speaking to male children will crash the game. 9.4 Non-player characters still talking after death. 9.3 Non-player characters referring to the player character or other non-player characters by the wrong gender.
7.2 Multiple skin tones on non-player characters. 6.3 Non-player character and creature body parts stretching. 5.3 Crashing, freezing, and other hardware or software-related issues. :)Įdit 2: All values updated to better accuracy based on. Also if you're wondering how I got the numbers, I took the RGB values of each color, found the percentages out of 255, and proportionalized them to the number of total ticks in the menu sliders.Įdit: Added white because u/FaithfulMoose showed me up in the comments. Also, I should mention that have no idea how this works on PC, if the sliders have set tick marks or if you can move them freely, so the second number is the actual RGB value in case you need it. Should also add that I am on Xbox One, but I can't imagine the PS4 version would use a different amount of tick marks on the sliders for no reason.
So if you start from the bottom, the first time you move the slider, you'll count "1." Understand? Good. All the way down is 0, all the way up is 20. I'll give each R, G, and B slider name a number that corresponds to the number of ticks you move the slider. For anyone who wants to use any of the three four old colors from 3 and New Vegas for their HUD, I've created a list of slider settings.