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And it doesn’t look like the support is ending anytime soon. That isn’t to say Battle for the Grid isn’t getting any free updates, with new arenas, Zords, and other features added regularly since launch. With only nine fighters at launch, Power Rangers: Battle for the Grid has seen some additions to beef up the roster to fifteen total fighters-some of which are paid DLC.
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Your Zord can change the tide of battle-sadly, you just can’t battle with them directly. Instead, much like your tag-team allies, you can call in support help from your chosen Megazord, and it will rain destruction in the form of large area of effect attacks that are hard to avoid. Unfortunately, and I feel like this is Battle for the Grid’s biggest missed opportunity, you can’t use the Zords directly for combat. Power Rangers usually means giant, stompy robots called “Megazords” (or Zords for short). Screenshot: Power Rangers: Battle for the Grid There is also local multiplayer, as well as ranked and casual online versus–all pretty standard stuff. In addition to the Campaign mode, there is an Arcade mode where you fight through an increasingly difficult series of opponents until you face Lord Drakkon himself. While the campaign mode has you fight as a solo fighter quite often, the Arcade and Versus modes have you choose a team of three fighters, with these fighters acting as back up, support, etc. The fighting, however, feels like it draws inspiration from a number of sources-like Street Fighter, and the Capcom Versus series, where you can swap between multiple fighters in a battle, and have them jump in to help in crucial moments. The story also feels like it takes heavy cues from Netherrealm’s latest Mortal Kombat games, and more notably, the Injustice series, for how the story plays out-and even how it’s presented, with fighting usually happening after some relevant cutscene. Lord Drakkon-the evil version of Tommy Oliver (the original Green/White Ranger) is trying to steal morphers across the “grid” so he can amplify his own evil power.
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